/*
*
*    This program is free software; you can redistribute it and/or modify it
*    under the terms of the GNU General Public License as published by the
*    Free Software Foundation; either version 2 of the License, or (at
*    your option) any later version.
*
*    This program is distributed in the hope that it will be useful, but
*    WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
*    General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program; if not, write to the Free Software Foundation,
*    Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*
*    In addition, as a special exception, the author gives permission to
*    link the code of this program with the Half-Life Game Engine ("HL
*    Engine") and Modified Game Libraries ("MODs") developed by Valve,
*    L.L.C ("Valve").  You must obey the GNU General Public License in all
*    respects for all of the code used other than the HL Engine and MODs
*    from Valve.  If you modify this file, you may extend this exception
*    to your version of the file, but you are not obligated to do so.  If
*    you do not wish to do so, delete this exception statement from your
*    version.
*
*/

#pragma once

#include "version/appversion.h"

#include "osconfig.h"
#include "basetypes.h"

#include "archtypes.h"
#ifdef HAVE_SSE
#include "sse_mathfun.h"
#endif
#include "asmlib.h"

#include "MemPool.h"

#include "engine.h"

// Valve libs stuff
#include "tier0/platform.h"
#include "tier0/dbg.h"

#include "dlls.h"
#include "interface.h"
#include "hookchains_impl.h"
#include "regamedll.h"
#include "FileSystem.h"

// API
#include "API/CSInterfaces.h"
#include "API/CAPI_Impl.h"
